Underwater

I made this for the september competition at BlenderGuru.com. The theme is “Underwater”, so I decided to take an old model to create this. It’s done with the Blender internal renderer and a lot of help of the compositor. Only one small final color correction in Photoshop.

Underwater

Some screenshots:

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Yet another Sculptris sketch

Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! πŸ˜€

Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!

Anyway, here’s an old man πŸ˜€

Old man

New progress in the facial rig

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.

Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:

Blender Blendshapes

I’ve been catching up with some Blendercookie tutorials that I had in my watchlist for quite some time now about rigging and animation, and one particular series caught my attention (check it).Β  The title says “Advance face rig”, and as rigging have always been one of my fears, I tought it would be too hard… but once you see the process is quite the opposite, creating the blendshapes and it’s controllers is actually pretty easy!!!

So, I took this model that IΒ΄ve been working on and decided to try it on him, there are just a few basic blenshapes for the mouth and the nose, but so far is coming out nicely.

I’ve done a few test renders just for the fun of it πŸ˜€ (the textures and displ maps still need to be added).

Note: the eyes, eyebrows, cheeks and forehead haven’t been touched yet, thats why he looks so funny πŸ˜›

Winter is Coming

Masonry, Blender add-on

IΒ΄ve just watched a new tutorial in Blendercookie.com about this cool new add-on called Masonry, which basically let’s you create procedural medieval like walls. And it seemed pretty awesome!!!

So obviously i had to give it a try and this is what came out with a little help of the compositor πŸ˜€ Right now i’m rendering a little animation, and it’ll be uploaded tomorrow.

Another one before bed

Dragon bust

Little monster turntable

Well, this started as another sculpt quickie, that I ended up liking… very much πŸ˜›

It reminds me of Mike Wazowski from Monsters Inc. but with a little bit more eyes hehe (It could even be his cousin or something). So after finishing (well, its not really finished ’cause it needs new topology) the sculpt, I imported it into Blender to do a turntable. Maybe I will keep working on him to add more detail, a nice texture, a rig, aaaaannnndd a funny walk cycle πŸ˜€

What do you think?

Gargoyle bat thing…

Yet another sculpt exercise turned into a weird looking monster. I donΒ΄t know why but everytime I start to sketch something in Sculptris or Zbrush, the result is almost always a humanoid alien-monster-mutant type of thing. πŸ˜›

It’s fun though… Anyway here’s another one of this sketches:

Great Sculpting Resources

Robert Roch (aka Sick), has made a great post in his blog talking about Digital Sculpting, resources, timelapses, inspiration and techniques.

Digital Sculpting Resources

Check it out here.