Esta vez vamos a hablar de otra de las grandes y muy bienvenidas adiciones a Cycles en Blender 2.79, el Denoiser! Denoise o Noise reduction es el proceso de reducción/eliminación de ruido, que permite lograr imágenes completamente limpias en una fracción del tiempo que toma regularmente un render en Cycles. En términos simples, el denoiser analiza y filtra la imagen un tile a la vez, lo compara con los tiles terminados alrededor y hace un promedio de los pixeles de la zona quitando la información que se determina como ruido, tratando de mantener tanto detalle como sea posible. Los settings…
Category: Cycles
Principled shader (o Disney shader) en Blender Cycles
A partir de la versión 2.79 de Blender, próxima a lanzarse, entre las mejoras y adiciones está el nuevo shader llamado Principled BSDF, basado en el modelo de Disney también conocido como “PBR” shader, haciéndolo compatible con otros motores de render que usan el mismo modelo…
Power Rangers – Cardiatron
This fanart/redesign was made for the tribute of the Power Rangers enemies in season 1, started by Edgar Gomez (https://www.artstation.com/artist/edgargomez). I spent about 15 hours total in the making, from modeling to post. Done in Blender, rendered in Cycles, post in Photoshop.
Organic weirdness…
Just playing with modifiers in Blender, dynamic paint is fun to play with 🙂
Animated head loop
While experimenting with the Animation Nodes addon for Blender (and trying to understand how it works), I came up with this simple loop, and decided to make a gif out of it. Crappy quality and lots of noise because I didn’t wanted to spend a whole day rendering this… For anyone wanting to create procedural animation and/or motion graphics in Blender, I heavily recommend this addon, doing animation with nodes is really cool 🙂 Links: Animation Nodes thread on Blenderartists.org Examples and tutorials Download Tutorials by Jimmy Gunawan
Breakfast
Recent images
Some things I’ve been doing for work.
Late Halloween
I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late 😛 Made with Blender, rendered in Cycles and composited in Photoshop and Blender.
Even more cycles renders
Blender cycles… More tests
This is yet another Blender Cycles test, I took a model already rendered and composited with Blender Internal and tried to do the same with Cycles, and it was much more easier. 😀 So here’s the first done in Blender Internal without compositing: And this is the one rendered in Cycles (2000 passes), also without any compositing: