Smoke (close up)

Trying to revive my blog again (for portfolio and studiyng purposes), I’ll start with this image. The character was sculpted in Blender with dyntopo, rendered in Cycles and post-processed in Photoshop. I’ll try (again) to keep this blog updated with final images, both from work and personal projects as well as any tip, trick, question, tutorial, study or nonsense related to CG that comes to my head.



Raw render:


Viewport screenshots:
screenshots viewport

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I’m a 3d artist and illustrator, with a special interest in the areas of character and creature concept design, 3d modeling and digital sculpting.

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