Native Girl

Wanted to do something a bit different this time so I tried to create a native woman from SouthAmerica, based loosely on the native cultures from Colombia.

NativeGirlNativeGirl_RawRenderNativeGirl_viewport

TCC – Ad renders

High resolution renders for a print campaign; these are the images delivered to the client, before further editing and graphic design. All done in Blender, rendered with Cycles, minor post in Photoshop.

Caja_HotWheels_15Caja_MaderaChaquetaJarron

Digital Emily

From http://gl.ict.usc.edu/Research/DigitalEmily2/

I played around with the model in Blender and tried to create some facial expressions for her, it is still a work in progress.

digital_emily_test_render4 digital_emily_test_render3 digital_emily_test_render2 digital_emily_test_render_raw digital_emily_test_render

Kid bust

A study on a realistic character bust, tried to do a child, since it’s much more difficult to do a good portrait of a kid.

Sculpted in Blender dyntopo, rendered in Cycles.

kid_bust kid_bust_viewport

Milkshake splash (Ad image)

This was done for a local icecream brand last year, I don’t know if it was used as part of the final campaign or not, but it was a fun project and a cool challenge.

Everything done in Blender, It took about a week to model all the elements; the main splash form was made using the fluid simulator, and then further sculpted to match the concept art provided by the client. Final compositing done in Photoshop.

splash_malteada

Hellboy fanart

One of my favorite characters (in the comic, not the crappy movies), so obviously a fanart had to be made.

Blender sculpt, render in Cycles, post in Photoshop

hellboy_final hellboy_process hellboy