Mugshot

In this study I tried to go beyond the usual portrait/bust to add a bit of storytelling through the character and the situation he’s in.

Blender for sculpting and render and Photoshop for paintover and post processing.

Final render
Viewport capture
Process

Native Girl

Wanted to do something a bit different this time so I tried to create a native woman from SouthAmerica, based loosely on the native cultures from Colombia.

NativeGirlNativeGirl_RawRenderNativeGirl_viewport

Batman fanart

Away from 3d this time, this is a painting study I did, inspired by the awesome work of Jeffrey Alan Love

Batman

Cold Energy

Was playing around with a rigged model and modifiers in Blender and came up with this villainous guy.
Blender + Photoshop

FrioFrio_viewport_aFrio_viewport_bFrio_viewport_c

Reel

This is a small sample of my work up until last year, mainly with motion graphics and advertising stuff, hope you like it!

 

Pepo

This character was an exercise that served as a way to further improve hair and fur rendering, as well as clothing using Marvelous Designer.

As usual, sculpt, shading and rendering was done in Blender, minor post-processing in Photoshop.

Pepo5
Lighting1

Pepo5b
Lighting1b

Pepo6
Lighting2

Pepo6b
Lighting1b

Pepo_viewport
Viewport1

Pepo_viewport2
Viewport1b

 

Donkey Kong (Fanart)

ENG: Here’s another project I didn’t posted on the blog, a quick fanart of Donkey Kong, aiming for a mix between the cartoony shape and realistic hair and materials.

As usual, all done in Blender, rendered in Cycles with little post in Photoshop.

ESP: Otro proyecto que nunca publiqué en el blog, un fan art de Donkey Kong, tratando de lograr una mezcla entre el diseño cartoon del personaje con materiales y pelaje realistas.

Hecho en Blender, render en Cycles con algo de post producción en Photoshop.

RenderFull2RenderFull3Viewport_FullViewport_Nohair

Alien Bust

I just realized I never posted this project here. What started as another alien head speed sculpt turned into an excuse to learn Substance Painter and practice retopology. I also did a short loop to see how well it would deform, though the rig could be a LOT better, it was a fun exercise 🙂

Acabo de recordar que nunca publiqué este proyecto en mi blog. Inicialmente era otro de los ejercicios de escultura que suelo hacer para practicar, pero se convirtió en la excusa perfecta para aprender más sobre Substance Painter, y también para ir más allá de la etapa de retopo y hacer el rig más sencillo posible, los resultados automáticos del rig no son los mejores pero como ejercicio estuvo bien 🙂

Alien_1Alien_2Alien_3

Alien_4

TCC – Ad renders

High resolution renders for a print campaign; these are the images delivered to the client, before further editing and graphic design. All done in Blender, rendered with Cycles, minor post in Photoshop.

Caja_HotWheels_15Caja_MaderaChaquetaJarron

Pizza

Render based on the illustration done by my friend raeioul

Render hecho basado en la ilustración de mi amigo raeioul

Pizza2Pizza3

Trapped

Lo que empezó como una prueba de iluminación y settings de cámara terminó convirtiéndose en esta imagen. Un poco con vibra de película de terror, puede funcionar para hacer un pequeño teaser a partir de la imagen 🙂

What started as a simple test for camera en lighting setting morphed into this. I liked the horror movie vibe it has, maybe a little animated teaser can be done with this 🙂

Render en Cycles, post en Krita y Photoshop

Trapped_paintover_V1
Render final

Trapped_paintover_V2
Filmstock LUT

Viewport_capture
Captura de viewport