This fanart/redesign was made for the tribute of the Power Rangers enemies in season 1, started by Edgar Gomez (https://www.artstation.com/artist/edgargomez). I spent about 15 hours total in the making, from modeling to post. Done in Blender, rendered in Cycles, post in Photoshop.
This is not exactly the best render I’ve done (or the best character either), but I’m posting it because it was a good exercise in recording my process. Also, it serves as an experiment to be able to do good and clear timelapses/tutorials in the future. One really good thing I noticed while doing this, is that just by capturing the screen I’m forcing myself to keep focused on the subject and stop procrastinating, something I’m very good at Maybe is because I don’t want to edit hours of my time wasting abilities online. Also, seeing the process in video is a…
While experimenting with the Animation Nodes addon for Blender (and trying to understand how it works), I came up with this simple loop, and decided to make a gif out of it. Crappy quality and lots of noise because I didn’t wanted to spend a whole day rendering this… For anyone wanting to create procedural animation and/or motion graphics in Blender, I heavily recommend this addon, doing animation with nodes is really cool 🙂 Links: Animation Nodes thread on Blenderartists.org Examples and tutorials Download Tutorials by Jimmy Gunawan
Some things I’ve been doing for work.
I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late 😛 Made with Blender, rendered in Cycles and composited in Photoshop and Blender.
This is yet another Blender Cycles test, I took a model already rendered and composited with Blender Internal and tried to do the same with Cycles, and it was much more easier. 😀 So here’s the first done in Blender Internal without compositing: And this is the one rendered in Cycles (2000 passes), also without any compositing:
I made this for the september competition at BlenderGuru.com. The theme is “Underwater”, so I decided to take an old model to create this. It’s done with the Blender internal renderer and a lot of help of the compositor. Only one small final color correction in Photoshop. Some screenshots:
Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! 😀 Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!! Anyway, here’s an old man 😀