New progress in the facial rig

3d, Animation, Blender, Character Design

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.

Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:

Winter is Coming

3d, Animation, Blender

Masonry, Blender add-on

3d, Blender

I´ve just watched a new tutorial in Blendercookie.com about this cool new add-on called Masonry, which basically let’s you create procedural medieval like walls. And it seemed pretty awesome!!!

So obviously i had to give it a try and this is what came out with a little help of the compositor 😀 Right now i’m rendering a little animation, and it’ll be uploaded tomorrow.

Another one before bed

3d, Character Design, Digital Sculpting, Sculptris

Dragon bust

Gargoyle bat thing…

3d, Character Design, Cycles, Digital Sculpting

Yet another sculpt exercise turned into a weird looking monster. I don´t know why but everytime I start to sketch something in Sculptris or Zbrush, the result is almost always a humanoid alien-monster-mutant type of thing. 😛

It’s fun though… Anyway here’s another one of this sketches:

Faun Update

3d, Character Design, Uncategorized
Fauno by JulPer
Fauno, a photo by JulPer on Flickr.

This is Just an update on the model, I still need to add the hair…

A random Big Guy

3d, Character Design

Just some sculpting practice in sculptris… I liked it, so  I’m gonna add some more detail in zbrush and make a retopology in Blender 😀

I´ve also sketched some variations in photoshop to define which type of character is he going to be. I’m kinda liking the Universal Soldier type 😛