Power Rangers – Cardiatron

This fanart/redesign was made for the tribute of the Power Rangers enemies in season 1, started by Edgar Gomez (https://www.artstation.com/artist/edgargomez). I spent about 15 hours total in the making, from modeling to post. Done in Blender, rendered in Cycles, post in Photoshop. Advertisements

A cartoon dragon(ish) timelapse

This is not exactly the best render I’ve done (or the best character either), but I’m posting it because it was a good exercise in recording my process. Also, it serves as an experiment to be able to do good and clear timelapses/tutorials in the future. One really good thing I noticed while doing this, is that just by capturing the screen I’m forcing myself to keep focused on the subject and stop procrastinating, something I’m very good at Maybe is because I don’t want to edit hours of my time wasting abilities online. Also, seeing the process in video is a…

Animated head loop

While experimenting with the Animation Nodes addon for Blender (and trying to understand how it works), I came up with this simple loop, and decided to make a gif out of it. Crappy quality and lots of noise because I didn’t wanted to spend a whole day rendering this… For anyone wanting to create procedural animation and/or motion graphics in Blender, I heavily recommend this addon, doing animation with nodes is really cool 🙂 Links: Animation Nodes thread on Blenderartists.org Examples and tutorials Download Tutorials by Jimmy Gunawan

Blender cycles… More tests

This is yet another Blender Cycles test, I took a model already rendered and composited with Blender Internal and tried to do the same with Cycles, and it was much more easier. 😀 So here’s the first done in Blender Internal without compositing:   And this is the one rendered in Cycles (2000 passes), also without any compositing:

New progress in the facial rig

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it. Here’s the ref sheet for the mask and the overall look of the character, and a…