This is not exactly the best render I’ve done (or the best character either), but I’m posting it because it was a good exercise in recording my process. Also, it serves as an experiment to be able to do good and clear timelapses/tutorials in the future.
One really good thing I noticed while doing this, is that just by capturing the screen I’m forcing myself to keep focused on the subject and stop procrastinating, something I’m very good at Maybe is because I don’t want to edit hours of my time wasting abilities online.
Also, seeing the process in video is a good way to see what could be improved (in the worklfow) and/or changed for the next project. Before doing this I recorded two more speedsculpts, and noticed how much time I loose just thinking about what I’m doing, there were very long pauses showing just the cursor moving around the screen and rotating the model randomly without actually doing nothing on it.
So for further projects I’ll record the entire process, to keep focus, improve myself and also to share it later here.
There’s a few things I could’ve cut off from the final version, but here it is anyway. Roughly 2 hours of work (without render times) condensed in 25 minutes.
Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! 😀
Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!
I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.
Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:
Well, this started as another sculpt quickie, that I ended up liking… very much 😛
It reminds me of Mike Wazowski from Monsters Inc. but with a little bit more eyes hehe (It could even be his cousin or something). So after finishing (well, its not really finished ’cause it needs new topology) the sculpt, I imported it into Blender to do a turntable. Maybe I will keep working on him to add more detail, a nice texture, a rig, aaaaannnndd a funny walk cycle 😀