A cartoon dragon(ish) timelapse

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dragon4

This is not exactly the best render I’ve done (or the best character either), but I’m posting it because it was a good exercise in recording my process. Also, it serves as an experiment to be able to do good and clear timelapses/tutorials in the future.

One really good thing I noticed while doing this, is that just by capturing the screen I’m forcing myself to keep focused on the subject and stop procrastinating, something I’m very good at :/ Maybe is because I don’t want to edit hours of my time wasting abilities online.

Also, seeing the process in video is a good way to see what could be improved (in the worklfow) and/or changed for the next project. Before doing this I recorded two more speedsculpts, and noticed how much time I loose just thinking about what I’m doing, there were very long pauses showing just the cursor moving around the screen and rotating the model randomly without actually doing nothing on it.

So for further projects I’ll record the entire process, to keep focus, improve myself and also to share it later here.

There’s a few things I could’ve cut off from the final version, but here it is anyway. Roughly 2 hours of work (without render times) condensed in 25 minutes.

Recent images

3d, Blender, Cycles

Some things I’ve been doing for work.

 

 

Late Halloween

3d, Blender, Character Design, Cycles, Digital Sculpting

I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late 😛

Made with Blender, rendered in Cycles and composited in Photoshop and Blender.

Even more cycles renders

3d, Blender, Cycles

 

Yet another Sculptris sketch

3d, Character Design, Digital Sculpting, Sculptris

Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! 😀

Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!

Anyway, here’s an old man 😀

Old man

New progress in the facial rig

3d, Animation, Blender, Character Design

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.

Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:

Masonry, Blender add-on

3d, Blender

I´ve just watched a new tutorial in Blendercookie.com about this cool new add-on called Masonry, which basically let’s you create procedural medieval like walls. And it seemed pretty awesome!!!

So obviously i had to give it a try and this is what came out with a little help of the compositor 😀 Right now i’m rendering a little animation, and it’ll be uploaded tomorrow.

Another one before bed

3d, Character Design, Digital Sculpting, Sculptris

Dragon bust

Little monster turntable

3d, Blender, Character Design, Digital Sculpting, Sculptris

Well, this started as another sculpt quickie, that I ended up liking… very much 😛

It reminds me of Mike Wazowski from Monsters Inc. but with a little bit more eyes hehe (It could even be his cousin or something). So after finishing (well, its not really finished ’cause it needs new topology) the sculpt, I imported it into Blender to do a turntable. Maybe I will keep working on him to add more detail, a nice texture, a rig, aaaaannnndd a funny walk cycle 😀

What do you think?