Recent images

3d, Blender, Cycles

Some things I’ve been doing for work.

 

 

Late Halloween

3d, Blender, Character Design, Cycles, Digital Sculpting

I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late ๐Ÿ˜›

Made with Blender, rendered in Cycles and composited in Photoshop and Blender.

Even more cycles renders

3d, Blender, Cycles

 

Underwater

3d, Blender

I made this for the september competition at BlenderGuru.com. The theme is “Underwater”, so I decided to take an old model to create this. It’s done with the Blender internal renderer and a lot of help of the compositor. Only one small final color correction in Photoshop.

Underwater

Some screenshots:

Yet another Sculptris sketch

3d, Character Design, Digital Sculpting, Sculptris

Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! ๐Ÿ˜€

Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!

Anyway, here’s an old man ๐Ÿ˜€

Old man

New progress in the facial rig

3d, Animation, Blender, Character Design

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.

Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:

Blender Blendshapes

3d, Animation, Blender, Character Design

I’ve been catching up with some Blendercookie tutorials that I had in my watchlist for quite some time now about rigging and animation, and one particular series caught my attention (check it).ย  The title says “Advance face rig”, and as rigging have always been one of my fears, I tought it would be too hard… but once you see the process is quite the opposite, creating the blendshapes and it’s controllers is actually pretty easy!!!

So, I took this model that Iยดve been working on and decided to try it on him, there are just a few basic blenshapes for the mouth and the nose, but so far is coming out nicely.

I’ve done a few test renders just for the fun of it ๐Ÿ˜€ (the textures and displ maps still need to be added).

Note: the eyes, eyebrows, cheeks and forehead haven’t been touched yet, thats why he looks so funny ๐Ÿ˜›

Winter is Coming

3d, Animation, Blender

Masonry, Blender add-on

3d, Blender

Iยดve just watched a new tutorial in Blendercookie.com about this cool new add-on called Masonry, which basically let’s you create procedural medieval like walls. And it seemed pretty awesome!!!

So obviously i had to give it a try and this is what came out with a little help of the compositor ๐Ÿ˜€ Right now i’m rendering a little animation, and it’ll be uploaded tomorrow.

Another one before bed

3d, Character Design, Digital Sculpting, Sculptris

Dragon bust