Late Halloween

3d, Blender, Character Design, Cycles, Digital Sculpting

I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late 😛

Made with Blender, rendered in Cycles and composited in Photoshop and Blender.

Underwater

3d, Blender

I made this for the september competition at BlenderGuru.com. The theme is “Underwater”, so I decided to take an old model to create this. It’s done with the Blender internal renderer and a lot of help of the compositor. Only one small final color correction in Photoshop.

Underwater

Some screenshots:

Little monster turntable

3d, Blender, Character Design, Digital Sculpting, Sculptris

Well, this started as another sculpt quickie, that I ended up liking… very much 😛

It reminds me of Mike Wazowski from Monsters Inc. but with a little bit more eyes hehe (It could even be his cousin or something). So after finishing (well, its not really finished ’cause it needs new topology) the sculpt, I imported it into Blender to do a turntable. Maybe I will keep working on him to add more detail, a nice texture, a rig, aaaaannnndd a funny walk cycle 😀

What do you think?