A cartoon dragon(ish) timelapse

This is not exactly the best render I’ve done (or the best character either), but I’m posting it because it was a good exercise in recording my process. Also, it serves as an experiment to be able to do good and clear timelapses/tutorials in the future. One really good thing I noticed while doing this, is that just by capturing the screen I’m forcing myself to keep focused on the subject and stop procrastinating, something I’m very good at Maybe is because I don’t want to edit hours of my time wasting abilities online. Also, seeing the process in video is a…

Blender cycles… More tests

This is yet another Blender Cycles test, I took a model already rendered and composited with Blender Internal and tried to do the same with Cycles, and it was much more easier. 😀 So here’s the first done in Blender Internal without compositing:   And this is the one rendered in Cycles (2000 passes), also without any compositing:

Blender Blendshapes

I’ve been catching up with some Blendercookie tutorials that I had in my watchlist for quite some time now about rigging and animation, and one particular series caught my attention (check it).  The title says “Advance face rig”, and as rigging have always been one of my fears, I tought it would be too hard… but once you see the process is quite the opposite, creating the blendshapes and it’s controllers is actually pretty easy!!! So, I took this model that I´ve been working on and decided to try it on him, there are just a few basic blenshapes for…