A cartoon dragon(ish) timelapse



This is not exactly the best render I’ve done (or the best character either), but I’m posting it because it was a good exercise in recording my process. Also, it serves as an experiment to be able to do good and clear timelapses/tutorials in the future.

One really good thing I noticed while doing this, is that just by capturing the screen I’m forcing myself to keep focused on the subject and stop procrastinating, something I’m very good at :/ Maybe is because I don’t want to edit hours of my time wasting abilities online.

Also, seeing the process in video is a good way to see what could be improved (in the worklfow) and/or changed for the next project. Before doing this I recorded two more speedsculpts, and noticed how much time I loose just thinking about what I’m doing, there were very long pauses showing just the cursor moving around the screen and rotating the model randomly without actually doing nothing on it.

So for further projects I’ll record the entire process, to keep focus, improve myself and also to share it later here.

There’s a few things I could’ve cut off from the final version, but here it is anyway. Roughly 2 hours of work (without render times) condensed in 25 minutes.


3d, Blender, Cycles

Rendered in Cycles with enviroment lighting  and a sunlight, model from designconnected.com


Recent images

3d, Blender, Cycles

Some things I’ve been doing for work.



Late Halloween

3d, Blender, Character Design, Cycles, Digital Sculpting

I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late 😛

Made with Blender, rendered in Cycles and composited in Photoshop and Blender.

Even more cycles renders

3d, Blender, Cycles


Blender cycles… More tests

3d, Blender, Character Design, Cycles

This is yet another Blender Cycles test, I took a model already rendered and composited with Blender Internal and tried to do the same with Cycles, and it was much more easier. 😀

So here’s the first done in Blender Internal without compositing:


And this is the one rendered in Cycles (2000 passes), also without any compositing:


3d, Blender

I made this for the september competition at BlenderGuru.com. The theme is “Underwater”, so I decided to take an old model to create this. It’s done with the Blender internal renderer and a lot of help of the compositor. Only one small final color correction in Photoshop.


Some screenshots:

Blender Blendshapes

3d, Animation, Blender, Character Design

I’ve been catching up with some Blendercookie tutorials that I had in my watchlist for quite some time now about rigging and animation, and one particular series caught my attention (check it).  The title says “Advance face rig”, and as rigging have always been one of my fears, I tought it would be too hard… but once you see the process is quite the opposite, creating the blendshapes and it’s controllers is actually pretty easy!!!

So, I took this model that I´ve been working on and decided to try it on him, there are just a few basic blenshapes for the mouth and the nose, but so far is coming out nicely.

I’ve done a few test renders just for the fun of it 😀 (the textures and displ maps still need to be added).

Note: the eyes, eyebrows, cheeks and forehead haven’t been touched yet, thats why he looks so funny 😛