Yet another Sculptris sketch

3d, Character Design, Digital Sculpting, Sculptris

Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! πŸ˜€

Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!

Anyway, here’s an old man πŸ˜€

Old man

Another one before bed

3d, Character Design, Digital Sculpting, Sculptris

Dragon bust

Little monster turntable

3d, Blender, Character Design, Digital Sculpting, Sculptris

Well, this started as another sculpt quickie, that I ended up liking… very much πŸ˜›

It reminds me of Mike Wazowski from Monsters Inc. but with a little bit more eyes hehe (It could even be his cousin or something). So after finishing (well, its not really finished ’cause it needs new topology) the sculpt, I imported it into Blender to do a turntable. Maybe I will keep working on him to add more detail, a nice texture, a rig, aaaaannnndd a funny walk cycle πŸ˜€

What do you think?

Gargoyle bat thing…

3d, Character Design, Cycles, Digital Sculpting

Yet another sculpt exercise turned into a weird looking monster. I donΒ΄t know why but everytime I start to sketch something in Sculptris or Zbrush, the result is almost always a humanoid alien-monster-mutant type of thing. πŸ˜›

It’s fun though… Anyway here’s another one of this sketches:

A random Big Guy

3d, Character Design

Just some sculpting practice in sculptris… I liked it, soΒ  I’m gonna add some more detail in zbrush and make a retopology in Blender πŸ˜€

IΒ΄ve also sketched some variations in photoshop to define which type of character is he going to be. I’m kinda liking the Universal Soldier type πŸ˜›