Blog

Reducción de ruido en Cycles (Denoiser)

Esta vez vamos a hablar de otra de las grandes y muy bienvenidas adiciones a Cycles en Blender 2.79, el Denoiser! Denoise o Noise reduction es el proceso de reducción/eliminación de ruido, que permite lograr imágenes completamente limpias en una fracción del tiempo que toma regularmente un render en Cycles. En términos simples, el denoiser analiza y filtra la imagen un tile a la vez, lo compara con los tiles terminados alrededor y hace un promedio de los pixeles de la zona quitando la información que se determina como ruido, tratando de mantener tanto detalle como sea posible. Los settings…

Filmic en Blender y la linearidad de la luz

Este post es una traducción directa del artículo original publicado por Mike Pan en blog.thepixelary.com. Así que antes de empezar, muchas gracias a Mike por permitirme el uso de las imágenes y los ejemplos. Gracias también a Troy Sobotka, el creador de filmic-blender, por tomarse el tiempo y el trabajo de explicar y aclarar el tema a través de twitter para entender mejor todo este asunto. Desde la perspectiva de la física, la luz y el color son inseparables, no es posible tener uno sin el otro. En un pathtracer como Cycles, son básicamente la misma cosa. Así que estos términos se…

Power Rangers – Cardiatron

This fanart/redesign was made for the tribute of the Power Rangers enemies in season 1, started by Edgar Gomez (https://www.artstation.com/artist/edgargomez). I spent about 15 hours total in the making, from modeling to post. Done in Blender, rendered in Cycles, post in Photoshop.

A cartoon dragon(ish) timelapse

This is not exactly the best render I’ve done (or the best character either), but I’m posting it because it was a good exercise in recording my process. Also, it serves as an experiment to be able to do good and clear timelapses/tutorials in the future. One really good thing I noticed while doing this, is that just by capturing the screen I’m forcing myself to keep focused on the subject and stop procrastinating, something I’m very good at Maybe is because I don’t want to edit hours of my time wasting abilities online. Also, seeing the process in video is a…

Animated head loop

While experimenting with the Animation Nodes addon for Blender (and trying to understand how it works), I came up with this simple loop, and decided to make a gif out of it. Crappy quality and lots of noise because I didn’t wanted to spend a whole day rendering this… For anyone wanting to create procedural animation and/or motion graphics in Blender, I heavily recommend this addon, doing animation with nodes is really cool 🙂 Links: Animation Nodes thread on Blenderartists.org Examples and tutorials Download Tutorials by Jimmy Gunawan

Reviving the blog

I’ve never been disciplined enough to maintain my blog updated; so once again I’m starting to post here, hoping to keep it this time, mainly for portfolio purposes (and this is the biggest motivation to do it), but also to create the habit of doing regular posts at least twice a week. Besides the portfolio, I’ll also try to post some tips and tricks I’ve found over the years regarding modeling, rendering and animation in Blender. Now head over to the Portfolio section to see some of the things I’ve done, most of them are just personal projects, unless noted otherwise. Cheers,