Trying to revive my blog (for portfolio and studiyng purposes), I’ll start with this image. The character was sculpted in Blender with dyntopo, rendered in Cycles and post-processed in Photoshop.
I’ll post these here as a single project, because they’re not polished enough to be posted individually, but are worth being shared anyway (I think)….
A pretty cliche theme, but a fun one to play with.
Blender dyntopo sculpt, rendered in Cycles, post in Photoshop.
Some interior renders I’ve made for work.
One of my favorite characters, so obviously a fanart had to be made.
This was done for a local icecream brand, I don’t know if it was used as part of the campaign or not, but it was a fun project and a cool challenge.
A study on a realistic character bust.
Another speed sculpt sketch I got carried away with. It was a good exercise, on the hair specially, which took a long time to set up properly. I may come back to this later and make another render, with better lighting and higher resolution. I couldn’t decide on which one looked better, so I’ll post … Continue reading The Clown
I decided to do the #sculptember challenge this year, unfortunately I wasn’t able to complete the whole month, but I’m posting what I did, along with a couple of timelapses. It was a pretty good exercise, I’ll try to do more of this 30 days challenges in the future. In average I tried to spend … Continue reading Sculptember 2017
Had an old base sculpt lying around and decided to do something with it for the holidays, so here’s a portrait of Santa, and an interview 🙂 Five Questions with Santa By Melissa Muñoz So Santa, tell us. Have things changed since you first started giving out gifts during Christmas? Well of course they have, … Continue reading Santa
Lo que empezó como una prueba de iluminación y settings de cámara terminó convirtiéndose en esta imagen. Un poco con vibra de película de terror, puede funcionar para hacer un pequeño teaser a partir de la imagen 🙂 What started as a simple test for camera en lighting setting morphed into this. I liked the … Continue reading Trapped
Render based on the illustration done by my friend raeioul Render hecho basado en la ilustración de mi amigo raeioul
High resolution renders for a print campaign; these are the images delivered to the client, before further editing and graphic design. All done in Blender, rendered with Cycles, minor post in Photoshop.
Comission for Bombillo Amarillo Client: Canal Telemedellin
Comission for Feeling Client: Isagen Isagen game
I just realized I never posted this project here. What started as another alien head speed sculpt turned into an excuse to learn Substance Painter and practice retopology. I also did a short loop to see how well it would deform, though the rig could be a LOT better, it was a fun exercise 🙂 … Continue reading Alien Bust
ENG: Here’s another project I didn’t posted on the blog, a quick fanart of Donkey Kong, aiming for a mix between the cartoony shape and realistic hair and materials. As usual, all done in Blender, rendered in Cycles with little post in Photoshop. ESP: Otro proyecto que nunca publiqué en el blog, un fan art … Continue reading Donkey Kong (Fanart)
This character was an exercise that served as a way to further improve hair and fur rendering, as well as clothing using Marvelous Designer. As usual, sculpt, shading and rendering was done in Blender, minor post-processing in Photoshop.
Simple and cartoon characters made to represent some of the local food 🙂
This is a small sample of my work up until last year, mainly with motion graphics and advertising stuff, hope you like it! https://vimeo.com/235829927
Blender + Photoshop
Was playing around with a rigged model and modifiers in Blender and came up with this villainous guy. Blender + Photoshop
Away from 3d this time, this is a painting study I did, inspired by the awesome work of Jeffrey Alan Love
Did this portrait as a study while watching the Artstation masterclasses.
Wanted to do something a bit different this time so I tried to create a native woman from SouthAmerica, based loosely on the native cultures from Colombia.
In this study I tried to go beyond the usual portrait/bust to add a bit of storytelling through the character and the situation he’s in. Blender for sculpting and render and Photoshop for paintover and post processing.